Ven Noctivagu is pretty much exactly like the standard Nocteserpers you’ll encounter when the mist rolls into Fallgrim after you complete a temple, except with a lot more health. He guards the shell of Tiel, but he’s an optional fight–that said, he’s not particularly difficult, and if you’ve already been dealing with the werewolf-like Noctesperper enemies, you’ll know how to handle him. This area also marks the entrance to the ice-themed temple, the Enshrined Sanctum. You’ll discover Ven Noctivagu in a small cave, accessible only by a hidden hole through which you’ll need to crawl, on your way to the Abandoned Chamber. If you do get behind the Grishna, you’ll want to be wary of it spinning around to swing away at you, so limit your attacks to one or two strikes at most before getting clear. It leaves the Grisha rooted to the ground for a second, giving you time to land an attack. If you avoid the first two swings and the thrust in its three-hit combo, you’re almost guaranteed a big hit the same is true if you dodge its heavy attack that can’t be parried. The Grisha also leaves itself open to attacks on its sides and back quite a bit, and you can open it up to a strike pretty often by baiting its moves. This is the primary way you want to deal damage to the Grisha, while rolling clear after its attack and staying back until harden recharges, and you can risk getting close again. Both are good candidates for you to harden, tank the hit, and then roll away before you take damage–your roll provides you with a ton of invincible i-frames, so you can always start an attack swing, harden, let the Grisha hit you, finish your attack, and roll away without taking any damage. The first is a three-swing combo that includes two horizontal slashes and a thrust the second has an unblockable heavy strike that momentarily gets the Grisha stuck in the ground. But because the Grisha is so big and hits so hard, you’re going to need to use the harden ability to get a lot of your hits in–so much of this fight is about when to strategically strike and get away without making yourself vulnerable.įirst, watch for the Grisha’s two frontal attacks. The boss doesn’t have a ton of moves for you to contend with, and because it swings its blade hands around in a pretty predictable way, you’ll have some solid windows for parrying if you need to get health back. This is a tough fight because the Grisha moves fast and hits hard, but the good news is that it isn’t especially smart. You can also go after it any time, so if you’re struggling, feel free to leave and try something else before returning. This Grisha is more of a mini-boss than a full-fledged boss fight in Mortal Shell, and you’ll fave more than one of these creatures during the course of the game. You’ll know it by the carnage around it: there are bodies of brigands in the tunnel, suggesting the Grisha has been busy, and a bunch of traps near the tunnel’s entrance keep the thing from making its way toward the other camps in the area. The first major challenge you might come across is waiting for you at the end of a short tunnel near the Tower in the center of Fallgrim.
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